The newer hardware also allows some PS5 games to support different kinds of ray-tracing. These are just some of the more advanced features possible on the PS5. While titles from PlayStation Studios are sure to use these features, third-party support may be more sparse, and naturally some games are going to take more advantage of these features than others. The Dark Pictures Anthology: House of AshesĪs this list grows and the generation continues, we'll be sure to expand the table with further details and confirmed games. Other games can simulate rain falling on a player's head or a rough-and-tumble landing. Innovatively, The Last of Us Part 1 uses the haptic feedback to aid in accessibility, placing emphasis on the speech patterns of characters. Rift Apart also uses the haptic feedback to make it feel like Ratchet is running across various surfaces, with polished metal walkways feeling completely different than moving through tall grass or slogging in mud. Meanwhile, in Insomniac Games' Ratchet and Clank: Rift Apart, you can pull a trigger partially to fire one barrel on a particular gun or pull it all the way to fire both barrels. To provide a couple of examples, the adaptive triggers of the DualSense are used in Arkane Studios' Deathloop so that if a gun jams, the trigger physically locks. Meanwhile, adaptive triggers can provide a variety of functions with different weapons due to the special physical functions implemented, essentially offering gameplay features that wouldn't be possible otherwise. For example, haptic feedback can give unique sensations, like the pattering of rain or a blast of energy, in a more focused and accurate way than rumble motors. Those latter two features can be used by game developers in unique ways.
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